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Marvel: Rock Paper Heroes: Enter the Danger Room

Marvel: Rock Paper Heroes: Enter the Danger Room - Main image
$12.39 $19.99 In stock

Rock Paper Heroes is a fast and frantic reimagining of the classic game of throwing hand gestures. Now, these gestures represent the powerful mutant abilities of eight iconic heroes, training to become protectors of mutantkind!

Whether you want to use a mastery of the weather like Storm, cosmic-fire like Phoenix, or you’re simply the best at what you do like Wolverine, get ready for some fun in the Danger Room that can’t be missed! The hero that makes the best use of their powers and has uncanny reactions to the situation they’re in will be the winner; at least until the next training session!

Designed by the same designers as the fan-favorite Rock, Paper, Wizard, Josh Cappel, Sen-Foong Lim, and Jay Cormier. All-new character art by Delaney Januzzi helps bring Cyclops, Jubilee, and the rest of the X-Men to life like never before!

Choose your technique, overcome new hazards and reach the controls to succeed in Rock Paper Heroes: Enter the Danger Room!

Contents:

  • Danger Room Board
  • 8 X-Men Playmats
  • 8 X-Men Standees
  • 8 Plastic Stands
  • 20 Technique Cards
  • 9 Hazard Cards
  • 1 Initiative Token
  • 30+ Energy Tokens
  • 30+ VP Tokens
  • 1 Rulebook

Customer Reviews (5.0 / 5 · 3 reviews)

Victoria F. ★★★★★

The eight heroes each having their own gesture combo makes it way more interesting than plain rock paper scissors, and rounds fly by so fast we kept rematching. Took one game to learn the mutant abilities, then it clicked.

Steven S. ★★★★★

Played this with my nephew who's obsessed with the X-Men and we ended up going like ten rounds straight. The eight heroes each having their own signature gesture keeps it from feeling like plain old rock paper scissors. Turns move so fast you barely have time to think.

Thomas J. ★★★★★

The gesture cards map to each mutant's power in a way that actually feels thematic, so my kids argue less about who gets to be who. Setup took maybe two minutes and the rules clicked fast enough that we were playing properly by round three.